Easily learn SyFlex and begin creating various realistic simulations. Contains over 4 hours of project-driven training. Perfect for beginner to intermediate artists.
Popular highlights include:
Clothing Techniques for Animated Characters
SyCloth, SyHair, SySkin, SyFlesh
Forces: Gravity, Damp, Air, Wind, Turbulence, Volume, Magnet, Sew
Constraints: Nail, Pin, Mimic
Wrinkle Maps
Hair Maps
Attenuation Maps
Rigging SyFlex for Secondary Animation
Initial States and Caching
Collisions
Live Mode
Visualization Attributes
Maya Artisan
Troubleshooting Simulations
Efficient Workflow Using EZFlex
Lesson Outline:
1.
Introduction and project overview
0:55
2.
SyFlex Quickstart - Creating Cloth
5:12
3.
SyFlex Quickstart - Creating Constraints
3:00
4.
SyFlex Quickstart - Understanding Scale and Dimensions
10:50
5.
SyFlex Quickstart - Setting up and Fine-tuning Collisions
7:47
6.
Setting up Simulations for Multiple Cloth Objects
11:35
7.
Differences and Visualization Attributes for Skin
9:09
8.
Layer Relationships of Skin
5:48
9.
Building a Pulley System with SyFlex Hair
9:13
10.
Threading a Curve with the Pin Constraint
5:18
11.
Understanding SyFlex Flesh
6:24
12.
Colliding Two SyFlexed Objects
10:44
13.
Using Sew Force to rip apart Cloth
10:11
14.
Tweaking Simulations with Live Mode
5:50
15.
Snagging Curtains with a Magnet Force
8:56
16.
Inflating Surfaces with Volume Forces
3:39
17.
EZFlex Installation and Scene Preparation for the Flying Skwirl
6:12
18.
Building Cleaner Geometry for Faster SyFlexing
6:52
19.
Animating the Wings with SyFlex
10:25
20.
Techniques for Shirt Simulations
6:26
21.
Dancing Girl's Sundress - Troubleshooting and Fixing Cloth Issues
5:06
22.
Fitting the Dress
13:05
23.
Removing Interpenetrations via the Cache
7:36
24.
Building a Head of Hair with SyHair
5:43
25.
Tweaking SyHair with Hair Maps
8:12
26.
Secondary Animation with SyFlesh
12:34
27.
Using SySkin for Layered Hair
12:05
28.
Attenuation and the Relationship Editor
15:25
29.
SyFlexing Non-Scaled Characters
7:12
30.
Morphing a Bottle to Cloth with the Mimic Constraint
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