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Digital-tutors : Pipeline Integration with Maya and ZBrush 3![]() Learn a production approach to integrating Maya and ZBrush 3 in a mixed pipeline environment. Contains 4 hours of innovative modeling, sculpting, and map generating techniques that are commonly used throughout Film and Games. Perfect for intermediate artists using Maya and ZBrush 3. Popular highlights include:
• ZBrush Sculpting Workflow • Maya and ZBrush Pipeline Overview • Form Development in Maya • Maintaining Mesh Integrity • Sculpting Across Multiple Levels • Incorporating 3D Layers for Variation • Working with Subtools • Extracting Geometry • Low Poly Modeling in Maya • Creating Clean Topology • Geometry Preparation for ZBrush • Importing Geometry into ZBrush • Using Alphas and Strokes • Using Custom Alphas • Creating Displacement Maps in ZBrush • Applying Displacement Maps in Maya • Setting up Render-time Subdivisions • Adjusting Displacement Settings • Using Projection Master • Using Lazy Mouse for Hair Detail Lesson Outline: 1. Introduction and project overview 1:46 2. Setting up an image plane 3:29 3. Starting on the base mesh 7:12 4. Building the back leg 12:18 5. Building the front leg 10:36 6. Starting on the horse's head 7:48 7. Finishing the head 9:48 8. Finishing the mouth and tail 16:21 9. Starting the UV layout 9:31 10. Finishing up the UVs 8:58 11. Exporting the mesh for use in ZBrush 3:23 12. Importing geometry into ZBrush 3:47 13. Subdividing geometry 5:54 14. Sculpting broad muscle shapes, working with symmetry 10:30 15. Adding eyes as Subtools 6:27 16. Adding muscle definition, building up detail across levels 12:54 17. Finishing out level 3 sculpting 7:02 18. Sculpting at level 4 12:23 19. Working with alphas and strokes 11:52 20. Sculpting at level 5 13:19 21. Finishing out level 5, using custom alphas 9:36 22. Finishing the mane and tail at level 6 9:22 23. Adding fine detail with Projection Master 5:26 24. Extracting a blanket as a subtool 5:16 25. Using 3d Layers to create variation 8:53 26. Exporting geometry and displacement maps from ZBrush 4:39 27. Bringing the elements back together in Maya 9:58 28. Conclusion 1:29 29. Bonus: maintaining base mesh integrity between Maya and ZBrush 3:19 Total Run Time: 3:53:16 DOWNLOAD
http://rapidshare.com/files/276605459/Pipeline_Integration_with_Maya_and_ZBrush.part1.rar http://rapidshare.com/files/276612689/Pipeline_Integration_with_Maya_and_ZBrush.part2.rar http://rapidshare.com/files/276624925/Pipeline_Integration_with_Maya_and_ZBrush.part3.rar http://rapidshare.com/files/276636016/Pipeline_Integration_with_Maya_and_ZBrush.part4.rar http://rapidshare.com/files/276646908/Pipeline_Integration_with_Maya_and_ZBrush.part5.rar http://rapidshare.com/files/276657410/Pipeline_Integration_with_Maya_and_ZBrush.part6.rar http://rapidshare.com/files/276682512/Pipeline_Integration_with_Maya_and_ZBrush.part7.rar http://rapidshare.com/files/276691957/Pipeline_Integration_with_Maya_and_ZBrush.part8.rar
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: 9 September 2009

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