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Digital-tutors : Texturing with ZBrush 3![]() Learn a production-tested approach to texture painting and generating normal and displacement maps with ZBrush 3.1. Contains nearly 4 hours of time-saving texturing and sculpting techniques that are are widely being used throughout Film and Games. Perfect for new and intermediate artists using ZBrush. Popular highlights include:
• Importing Geometry into ZBrush • Working with Morph Targets • Image-based Texture Painting • Hand-painting Texture Maps • Sculpting on Multiple Subdivision Levels • Controlling Stroke Attributes • Creating Custom Alpha Brushes • Utilizing Layers to Localize Detail • Using Stencils for Sculpting Details • Tuning Alpha Brushes • Simulating Effects of Weight & Gravity • Polypainting Techniques • Painting with Depth and Color Simultaneously • Painting Detail Cavity Masking • Using ZMapper and Displacement Exporter • Generating Normal and Displacement Maps • Using Normal and Displacement Maps in Primary 3D App Lesson Outline: 1. Introduction and project overview 2:04 2. Setting options in ZBrush before importing geometry 5:56 3. Defining large wrinkles on the rhino 11:12 4. Sculpting a base skin texture 10:06 5. Creating custom ZBrush Alphas in Photoshop 5:39 6. Using Stencils and 3D layers to sculpt detail 8:07 7. Using hand-sculpting techniques to emphasize wrinkles 10:05 8. Using the Projection Master to create additional wrinkles 9:51 9. Accentuating the wrinkles for the mouth and ears 12:03 10. Adding high-frequency details to the facial area 8:38 11. Sculpting detailed wrinkles into the rhino's body 14:35 12. Layering additional wrinkles over the rhino's body 9:01 13. Sculpting imperfections into the rhino's horn 11:08 14. Overview of polypainting in ZBrush 3 8:20 15. Painting color onto the mouth, eyes and ears 7:00 16. Adding color and texture to the rest of the body 14:06 17. Building the textures for the rhino's horns 15:47 18. Utilizing Cavity Masks to paint skin wrinkles onto the textures 7:36 19. Converting and exporting polypaint as a 2D texture 6:31 20. Generating normal maps and displacement maps 14:47 21. Mapping images as textures in ZBrush 7:28 22. Setting up displacement maps in Maya 13:40 23. Setting up displacement maps in XSI 9:57 Total Run Time: 3:45:02 Download:
http://rapidshare.com/files/277121738/Texturing_with_ZBrush_3.part1.rar http://rapidshare.com/files/277134721/Texturing_with_ZBrush_3.part2.rar http://rapidshare.com/files/277148847/Texturing_with_ZBrush_3.part3.rar http://rapidshare.com/files/277149120/Texturing_with_ZBrush_3.part4.rar
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: 9 September 2009

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