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Digital-tutors : Detailing Next-Gen Characters in ZBrush![]()
Popular highlights include:
• Character Refinement • Adding Appeal for Enhancement • Additive Sculpting Techniques • Subtractive Sculpting Techniques • UV Tools and Techniques • Creating Usable UV Layouts • Strategically Combining UV Shells • Preparing Geometry for Sculpting • Exporting Geometry from Maya • Importing Geometry to ZBrush • Appending Subtools • Morph Targets • Subdividing Geometry • Sculpting Organic Shapes • Masks and Deformation for Detail • Adding Flexibility with 3D layers • Stencils to Add Details • Creating Custom Alphas • Hard Surface Detailing • Integrating Geometry with Detail • Combining Brushes and Strokes • Adding Texture with Alphas • Exporting Normal Maps • Using ZMapper to Create Normal Maps • Applying Normal Maps in Maya Lesson Outline: 1. Project overview 9:03 2. Making changes to the model in Maya 7:46 3. Laying out UVs for the head 13:22 4. Laying out UVs for the chest armor 15:15 5. Laying out UVs for the tubes 10:15 6. Laying out UVs for the legs 8:43 7. Grouping the leg UVs together 11:20 8. Grouping the head, abdomen, and arm UVs together 5:45 9. Modifying topology to better accommodate sculpting 8:01 10. Adding resolution in preparation for sculpting 11:50 11. Adding detail to the tubes 6:10 12. Final preparation for sculpting - intersections / vents 6:44 13. Combining geometry and exporting 8:15 14. Assembling geometry in ZBrush and setting morph targets 6:38 15. Sculpting the abdomen 8:46 16. Defining the character's head 8:24 17. Sculpting stretched skin on the head 6:47 18. Adding finer details / wrinkles to the head and abdomen 11:23 19. Adding texture / irregularity to the head and abdomen 11:25 20. Using masks and deformation to create panels on the legs 12:38 21. Creating layered effects on the knee armor 7:02 22. Creating panels on the chest armor 15:47 23. Creating and applying custom alphas 10:29 24. Using the layer brush to add straps to the legs 5:15 25. Sculpting folds into the legs 6:43 26. Adding fabric texture to legs 7:00 27. Sculpting the gun arm 12:52 28. Detailing the gun 9:40 29. Integrating the gun and arm together 10:52 30. Adding wear and tear to the armor 6:56 31. Using 3D layers to add scars and damage 9:01 32. Using stencils to add custom damage 4:11 33. Exploring the remaining pieces 4:21 34. Exporting normal maps from ZBrush 9:22 35. Combining normal maps in Photoshop 2:21 36. Assigning normal maps to the original model in Maya 9:17 Total Run Time: 5:19:39 Download: http://rapidshare.com/files/276107715/Detailing_Next-Gen_Characters_in_ZBrush.part01.rar http://rapidshare.com/files/276110478/Detailing_Next-Gen_Characters_in_ZBrush.part02.rar http://rapidshare.com/files/276126001/Detailing_Next-Gen_Characters_in_ZBrush.part03.rar http://rapidshare.com/files/276128752/Detailing_Next-Gen_Characters_in_ZBrush.part04.rar http://rapidshare.com/files/276142298/Detailing_Next-Gen_Characters_in_ZBrush.part05.rar http://rapidshare.com/files/276147188/Detailing_Next-Gen_Characters_in_ZBrush.part06.rar http://rapidshare.com/files/276156872/Detailing_Next-Gen_Characters_in_ZBrush.part07.rar http://rapidshare.com/files/276162216/Detailing_Next-Gen_Characters_in_ZBrush.part08.rar http://rapidshare.com/files/276172876/Detailing_Next-Gen_Characters_in_ZBrush.part09.rar http://rapidshare.com/files/276176134/Detailing_Next-Gen_Characters_in_ZBrush.part10.rar http://rapidshare.com/files/276182831/Detailing_Next-Gen_Characters_in_ZBrush.part11.rar http://rapidshare.com/files/276191708/Detailing_Next-Gen_Characters_in_ZBrush.part12.rar http://rapidshare.com/files/276204526/Detailing_Next-Gen_Characters_in_ZBrush.part13.rar http://rapidshare.com/files/276313963/Detailing_Next-Gen_Characters_in_ZBrush.part14.rar http://rapidshare.com/files/276330886/Detailing_Next-Gen_Characters_in_ZBrush.part15.rar http://rapidshare.com/files/276462217/Detailing_Next-Gen_Characters_in_ZBrush.part16.rar
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: 9 September 2009

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