Site Info


 
  Tutorials  

Digital-tutors : Detailing Next-Gen Characters in ZBrush

  
 (Votes #: 0)
neithnim84 Tutorials. Date: 9 September 2009
Digital-tutors : Detailing Next-Gen Characters in ZBrush


Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games.

 

Popular highlights include:
• Character Refinement
• Adding Appeal for Enhancement
• Additive Sculpting Techniques
• Subtractive Sculpting Techniques
• UV Tools and Techniques
• Creating Usable UV Layouts
• Strategically Combining UV Shells
• Preparing Geometry for Sculpting
• Exporting Geometry from Maya
• Importing Geometry to ZBrush
• Appending Subtools
• Morph Targets
• Subdividing Geometry
• Sculpting Organic Shapes
• Masks and Deformation for Detail
• Adding Flexibility with 3D layers
• Stencils to Add Details
• Creating Custom Alphas
• Hard Surface Detailing
• Integrating Geometry with Detail
• Combining Brushes and Strokes
• Adding Texture with Alphas
• Exporting Normal Maps
• Using ZMapper to Create Normal Maps
• Applying Normal Maps in Maya
Lesson Outline:

1. Project overview 9:03
2. Making changes to the model in Maya 7:46
3. Laying out UVs for the head 13:22
4. Laying out UVs for the chest armor 15:15
5. Laying out UVs for the tubes 10:15
6. Laying out UVs for the legs 8:43
7. Grouping the leg UVs together 11:20
8. Grouping the head, abdomen, and arm UVs together 5:45
9. Modifying topology to better accommodate sculpting 8:01
10. Adding resolution in preparation for sculpting 11:50
11. Adding detail to the tubes 6:10
12. Final preparation for sculpting -
intersections / vents 6:44
13. Combining geometry and exporting 8:15
14. Assembling geometry in ZBrush and setting morph targets 6:38
15. Sculpting the abdomen 8:46
16. Defining the character's head 8:24
17. Sculpting stretched skin on the head 6:47
18. Adding finer details / wrinkles to the head and abdomen 11:23
19. Adding texture / irregularity to the head and abdomen 11:25
20. Using masks and deformation to create panels on the legs 12:38
21. Creating layered effects on the knee armor 7:02
22. Creating panels on the chest armor 15:47
23. Creating and applying custom alphas 10:29
24. Using the layer brush to add straps to the legs 5:15
25. Sculpting folds into the legs 6:43
26. Adding fabric texture to legs 7:00
27. Sculpting the gun arm 12:52
28. Detailing the gun 9:40
29. Integrating the gun and arm together 10:52
30. Adding wear and tear to the armor 6:56
31. Using 3D layers to add scars and damage 9:01
32. Using stencils to add custom damage 4:11
33. Exploring the remaining pieces 4:21
34. Exporting normal maps from ZBrush 9:22
35. Combining normal maps in Photoshop 2:21
36. Assigning normal maps to the original model in Maya 9:17
Total Run Time: 5:19:39

Download:
http://rapidshare.com/files/276107715/Detailing_Next-Gen_Characters_in_ZBrush.part01.rar
http://rapidshare.com/files/276110478/Detailing_Next-Gen_Characters_in_ZBrush.part02.rar
http://rapidshare.com/files/276126001/Detailing_Next-Gen_Characters_in_ZBrush.part03.rar
http://rapidshare.com/files/276128752/Detailing_Next-Gen_Characters_in_ZBrush.part04.rar
http://rapidshare.com/files/276142298/Detailing_Next-Gen_Characters_in_ZBrush.part05.rar
http://rapidshare.com/files/276147188/Detailing_Next-Gen_Characters_in_ZBrush.part06.rar
http://rapidshare.com/files/276156872/Detailing_Next-Gen_Characters_in_ZBrush.part07.rar
http://rapidshare.com/files/276162216/Detailing_Next-Gen_Characters_in_ZBrush.part08.rar
http://rapidshare.com/files/276172876/Detailing_Next-Gen_Characters_in_ZBrush.part09.rar
http://rapidshare.com/files/276176134/Detailing_Next-Gen_Characters_in_ZBrush.part10.rar
http://rapidshare.com/files/276182831/Detailing_Next-Gen_Characters_in_ZBrush.part11.rar
http://rapidshare.com/files/276191708/Detailing_Next-Gen_Characters_in_ZBrush.part12.rar
http://rapidshare.com/files/276204526/Detailing_Next-Gen_Characters_in_ZBrush.part13.rar
http://rapidshare.com/files/276313963/Detailing_Next-Gen_Characters_in_ZBrush.part14.rar
http://rapidshare.com/files/276330886/Detailing_Next-Gen_Characters_in_ZBrush.part15.rar
http://rapidshare.com/files/276462217/Detailing_Next-Gen_Characters_in_ZBrush.part16.rar

Read More     Comments (0)  
Related News:
  • Digital-tutors : Texturing Next-Gen Characters in Zbrush
  • Digital-tutors : Pipeline Integration with Maya and ZBrush 3
  • Digital-tutors : Sculpting Techniques with ZBrush 3
  • Digital-tutors : ZSphere Modeling in ZBrush
  • Digital-tutors : Texturing with ZBrush 3


  • Information
    Members of Guests cannot leave comments.